La bibliothèque Paul-Émile-Boulet de l'Université du Québec à Chicoutimi



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Nouvelles acquisitions en Informatique

Janvier 2018

  1. Ultimate Nintendo : guide to the NES library, 1985-1995 / Contri, Pat,
    [États-Unis?] : Pat Contri, 2016]
  2. Gamecube : anthologie / Manent, Mathieu,
    [Emerainville, France] : Geeks-Line, le culte du jeu vidéo, [2017]
  3. Introduction to real world statistics : with step-by-step SPSS instructions / Vieira, Edward T.,
    New York : Routledge, Taylor & Francis Group, 2017.
  4. Attaching network protocols : a hacker's guide to capture, analysis, and exploitation / Forshaw, James,
    San Francisco : No Starch Press, [2018]
  5. Undisputed Street fighter : tha art and innovation behind the game-changing series / Hendershot, Steve,
    Mt. Laurel, NJ : Dynamite Entertainment, [2017]
  6. Big data et cloud : stockage et traitement de données du futur / Chesnot, Guy,
  7. Hacking interdit / Gomez Urbina, Alexandre,
    Paris : MA éditions, [2018]
  8. Make your own game : create with code / Horneman, Jurie,
    London : Egmont UK Limited, [2017]
  9. The art of Path of exile
    Mt. Laurel, NJ : Dynamite entertainment, [2017]

Publications électroniques

  1. Mobile smartlife via sensing, localization, and cloud ecosystems / Liu, Kaikai,
    Boca Raton : CRC Press, Taylor & Francis Group, [2018]
  2. Learn unity 2017 for iOS game development : create amazing 3D games for iphone and ipad / Fowler, Allan
    Berkeley, CA : Apress, [2017]
  3. Big data management and the Internet of things for improved health systems
    Hershey, PA, USA : Medical Information Science Reference, an imprint of IGI Global, [2018]
  4. The art of scrum : how Scrum masters bind dev teams and unleash agility / McKenna, Dave,
    [Berkeley, CA] : Apress, [2016]
  5. Software engineering with UML / Unhelkar, Bhuvan,
    Boca Raton : CRC Press : [2018]
  6. Algorithms and networking for computer games / Smed, Jouni,
    Hoboken, NJ, USA : John Wiley & Sons Inc., 2017.
  7. The complete software project manager : mastering technology from planning to launch and beyond / Murray, Anna P.
    Hoboken : John Wiley & Sons, Incorporated, 2016.
  8. Learning Agile : understanding Scrum, XP, Lean, and Kanban / Stellman, Andrew.
    Sebastopol : O'Reilly Media, Incorporated, 2014.
  9. Software development, design and coding : with patterns, debugging, unit testing, and refactoring / Dooley, John,
    [Berkeley, California?] : Apress, [2017]
  10. Virtual reality : advances in virtual rehabilitation system design / Sharkey, Paul M.
    Hauppauge : Nova Science Publishers, Inc., 2017.
  11. Virtual reality headsets : a theoretical and pragmatic approach / Fuchs, Philippe,
    Leiden, The Netherlands ; CRC Press/Balkema, [2017]
  12. Storytelling for virtual reality : methods and principles for crafting immersive narratives / Bucher, John K.,
    New York and London : Routledge, Taylor & Francis Group, 2018.
  13. Software architecture for big data and the cloud
    Cambridge, MA : Morgan Kaufmann, [2017]

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