La bibliothèque Paul-Émile-Boulet de l'Université du Québec à Chicoutimi



LiveZilla Live Chat Software

Nouvelles acquisitions en Informatique

Octobre 2017

  1. Little big stories : voyage au coeur de la narration / Holmes, Dylan,
    Toulouse : Pix'n Love éditions, [2013]
  2. Assassin's creed : heresy / Golden, Christie,
    San Francisco, CA : Ubisoft, 2016.
  3. Games, design and play : a detailed approach to iterative game design / Macklin, Colleen,
    Boston : Addison-Wesley, [2016]
  4. Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Bond, Jeremy Gibson,
    Upper Saddle River, NJ : Addison-Wesley, [2018]
  5. Careers if you like video games / Mooney, Carla,
    San Diego, CA : ReferencePoint Press, Inc., 2018.
  6. Augmented human : how technology is shaping the new reality / Papagiannis, Helen,
    Sebastopol, CA : O'Reilly Media, [2017]
  7. Good Nintentions : 30 years of the Nintendo Entertainment System
    [États-Unis?] : GameSpite Publishing, LLC, [2015]
  8. Metroid : Samus returns / Rocha, Garitt,
    Indianapolis, IN : DK/Prima Games, [2017]
  9. Playing with Super Power : Nintendo Super NES classics / Haley, Sebastian,
    [États-Unis?] : Prima games, 2017.
  10. The comic book story of video games : the incredible history of the electronic gaming revolution / Hennessey, Jonathan,
    Berkeley : Ten Speed Press, [2017]
  11. Dark souls. / Mann, George,
    London : Titan Comics, 2016.
  12. Dark Souls : Winter's Spite / Mann, George,
    London : Titan Comics, 2016.
  13. Dark souls : legends of the flame
    London : Titan Comics, 2017.
  14. Commodore : the amiga years / Bagnall, Brian,
    Winnipeg, Manitoba : Variant Press, [2017]
  15. Art of Mafia III
    San Rafael, CA : Insight Editions, [2016]
  16. Overwatch : anthology.
    Milwaukie, OR : Dark Horse Books, 2017.
  17. Game programming for artists / Huntley, Jarryd,
    Boca Raton : CRC Press, [2018]
  18. Shovel Knight : official design works
    Ontario, Canada : Udon Entertainment Corp., 2017.
  19. The art of BioShock infinite
    Milwaukie, OR : Dark Horse Books, 2013.
  20. BioShock and philosophy : irrational game, rational book
    Chichester, West Sussex, UK ; : John Wiley and Sons, Inc., 2015.
  21. Game worlds get real : how who we are online became who we are offline / Valkyrie, Zek,
    Santa Barbara, California : Praeger, an imprint of ABC-CLIO, LLC, [2017]
  22. The four : the hidden DNA of Amazon, Apple, Facebook, and Google / Galloway, Scott,
    New York, New York : Portfolio/Penguin, [2017]
  23. Introduction to cryptography : principles and applications / Delfs, Hans,
    Heidelberg : Springer, [2015]
  24. Programming language concepts / Sestoft, Peter,
    Cham, Switzerland : Springer, [2017]
  25. Life 3.0 : being human in the age of artificial intelligence / Tegmark, Max,
    New York : Alfred A. Knopf, 2017.
  26. The art of Overwatch
    Milwaukee, OR : Dark Horse Books, 2017.
  27. A Beginner's guide to 2D shooter games with Unity : create a simple 2D shooter game and learn C# in the process / Felicia, Patrick,
    [États-Unis?] : [éditeur non identifié], 2017.
  28. Dragon Age roleplaying game : core rulebook / Pramas, Chris,
    Seattle, WA : Green Ronin Publishing, [2016]
  29. Dragon Age game master's kit / Pramas, Chris,
    [Lieu de publication non identifié] : Green Ronin Publishing, 2017.

Publications électroniques

  1. Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / Sherif, William,
    Birmingham : Packt, 2016.
  2. Unreal engine : game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4, a course in three modules / Lee, Joanna,
    Birmingham : Packt, 2016.
  3. Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / Carnall, Benjamin,
    Birmingham : Packt Publishing, 2016.
  4. Mastering Unreal Engine 4.X : take your game development skills to the next level with one of the best engines on the market / Moniem, Muhammad A.,
    Birmingham : Packt Publishing, 2016.
  5. Game development and simulation with Unreal technology / Tavakkoli, Alireza,
    Boca Raton : CRC Press, Taylor & Francis Group, [2016]
  6. Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video games / Satheesh, P. V.,
    Birmingham : Packt Publishing, 2016.
  7. Unreal engine game development blueprints : discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions / Valcasara, Nicola,
    Birmingham : Packt Publishing, 2015.
  8. Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 / Emperore, Katax,
    Birmingham : Packt Publishing, [2015]
  9. Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting system / Sewell, Brenden,
    Birmingham : Packt Publishing, 2015.

Heures d'ouverture
Horaire complet
Coordonnées
Courriel : pret@uqac.ca | Téléphone : 418-545-5011 5630
Nous joindre
Aimez-nous sur Facebook   Suivez-nous sur Twitter   Regardez-nous sur YouTube   Instagram - bibliouqac