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Nouvelles acquisitions en Informatique

Septembre 2017

  1. Dark souls : par-delà la mort. / Mecheri, Damien,
    Toulouse : Third éditions, [2017]
  2. L'histoire de Final Fantasy VI : la divine épopée / Dasnoy, Romain,
    Houdan [France] : Les Éditions Pix'n Love, [2017]
  3. L'histoire de Zelda : 1986-2000 : naissance et apogée d'une légende / Lemaire, Oscar,
    Houdan [France] : Les Éditions Pix'n Love, [2017]
  4. Unreal Engine 4 for design visualization : developing stunning interactive visualizations, animations, and renderings / Shannon, Tom,
    Boston : Addison-Wesley, [2018]
  5. Learn unity for Windows 10 game development / Blackman, Sue,
    New York, NY : Apress, [2016]
  6. Building virtual reality with Unity and SteamVR / Murray, Jeff W.,
    Boca Raton, FL : CRC Press, Taylor & Francis Group, [2017]
  7. The anatomy of Metroid : an in-depth game design analysis breaking down three classic Metroid games by Nintendo (and their weird cousin Kid Icarus) / Parish, Jeremy,
    [États-Unis?] : [éditeur non identifié], 2014.
  8. Architecture des réseaux : cours et exercices corrigés / Petit, Bertrand,
    Paris : Ellipses, 2017.
  9. Gwent : art of the witcher card game
    Milwaukie, OR : Dark Horse Books, 2017.
  10. Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Schreier, Jason,
    New York : Harper, [2017]
  11. Super power, spoony bards, and silverware : the Super Nintendo Entertainment System / Arsenault, Dominic,
    Cambridge, MA : The MIT Press, [2017]
  12. The gamer's brain : how neuroscience and UX can impact video game design / Hodent, Celia,
    Boca Raton, FL : CRC Press, Taylor & Francis Group, [2018]
  13. The Ankh of Isis trilogy / Corbeyran,
    London : Titan Books, 2013.
  14. The Hawk trilogy / Corbeyran,
    London : Titan Books, 2016.
  15. Assassin's creed : the official movie novelization / Golden, Christie,
    San Francisco, CA : Ubisoft, 2016.
  16. Assassin's creed : le roman du film / Golden, Christie,
    Paris : Castelmore, [2017]
  17. Assassin's creed / Bowden, Oliver,
    Paris : Milady, 2010-
  18. Les chroniques d'Ezio Auditore / Bowden, Oliver,
    Paris : Bragelonne, 2016.
  19. Unity games : by tutorials / Berg, Mike,
    [États-Unis] : Razeware, [2016]
  20. Les derniers descendants / Kirby, Matthew J.,
    Montrouge : Bayard, 2016.
  21. Dark waters / Dansky, Richard E.,
    San Francisco, CA : Ubisoft, 2017.
  22. Unreal Engine 4 for beginners / Nixon, David.
    [Place of publication not identified] : [publisher not identified], ©2017.

Publications électroniques

  1. Essentials of computer architecture / Comer, Douglas,
    Boca Raton : CRC Press, Taylor & Francis Group, [2017]
  2. Fans and videogames : histories, fandom, archives
    New York : Routledge, Taylor & Francis Group, 2017.
  3. Learn Unity for Android game development : a guide to game design, development, and marketing / Sinicki, Adam,
    New York : Apress, [2017]
  4. Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games / Shekar, Siddharth,
    Birmingham : Packt, 2017.
  5. Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas / Sapio, Francesco,
    Birmingham : Packt, 2017.
  6. Gamification with Unity 5.x : build exhilarating gaming experiences using a wide range of game elements in Unity 5.x / Ferro, Lauren S.,
    Birmingham : Packt, [2016]
  7. Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! / Godbold, Ashley,
    Birmingham : Packt, [2016]
  8. Unity 5.x 2D game development blueprints : explore the features of Unity 5 for 2D game development by building three amazing game projects / Sapio, Francesco,
    Birmingham : Packt Publishing, 2016.
  9. Unity 5.x game development blueprints : a project-based guide to help you create amazing games with Unity 5.x / Doran, John P.,
    Birmingham : Packt Publishing, 2016.
  10. Unity 5.x by example : an example-based practical guide to get you up and running with Unity 5.x / Thorn, Alan,
    Birmingham : Packt Publishing, 2016.
  11. Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D / Linowes, Jonathan,
    Birmingham : Packt Publishing, 2015.

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