La bibliothèque Paul-Émile-Boulet de l'Université du Québec à Chicoutimi



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Nouvelles acquisitions en Informatique

Janvier 2017

  1. Inside the video game industry : game developers talk about the business of play / Nichols, Randall K.,
    New York : Routledge, 2015.
  2. Artcade : the book of classic arcade game art.
    [États-Unis?] : Bitmap Books, [2016]
  3. Commodore 64 : a visual compendium
    [Royaume-Uni] : Bitmap Books, 2016.
  4. Principles of data mining / Bramer, M. A.
    London [United Kingdom] : Springer, [2016]
  5. Playing war : military video games after 9/11 / Payne, Matthew Thomas,
    New York : New York University Press, [2016]
  6. The art of Thief / Davies, Paul,
    London : Titan Books, 2014.
  7. The art of Blizzard Entertainment
    San Rafael, Calif. : Insight Editions, ©2013.
  8. The art of Dragon Age Inquisition
    Milwaukee, OR : Dark Horse Books, [2014]
  9. L'histoire du RPG : passés, présents et futurs / Lucas, Raphaël,
    Toulouse : Pix'n love éditions, DL 2014.
  10. The art of Fallout 4
    Milwaukie, OR : Dark Horse Books, 2015.
  11. The art of Dishonored 2
    Milwaukie, OR : Dark Horse Books, 2016.
  12. The Skyrim library.
    London : Titan Books, 2016.
  13. The Skyrim library.
    London : Titan Books, 2016.
  14. The skyrim library.
    London : Titan Books, 2015.
  15. The official Alola Region strategy guide / Stratton, Steve,
    Bellevue, WA : The Pokémon Company International, [2016]
  16. Female innovators at work : women on top of tech / Newnham, Danielle,
    [Berkeley, CA] : Apress, [2016]
  17. Wonderland : how play made the modern world / Johnson, Steven,
    New York : Riverhead Books, 2016.
  18. Hors du temps : Chrono trigger, Chrono cross / Gonzalez, Mariela.
    [France?] : Paper Sword Books, 2016.

  19. [États-Unis?] : Boos Fight Books.
  20. The art of World of warcraft
    San Rafael, California : Insight Editions, 2015.
  21. Dragon Age / Gaider, David,
    Milwaukie, OR : Dark Horse Books, 2014-
  22. Videogames and art
    Bristol : Intellect, 2013.
  23. The ultimate guide to video game writing and design / Dille, Flint.
    Los Angeles : Lone Eagle, 2007.
  24. Foundations of physically based modeling and animation / House, Donald,
    Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2017]
  25. StarCraft field manual / Barba, Rick,
    San Rafael, California : Insight Editions, [2015]
  26. Online game pioneers at work / Ramsay, Morgan,
    [New York, NY] : Apress, [2015]
  27. The art of XCOM 2
    San Rafael, California : Insight Editions, [2015]
  28. The world of Might & magic : [the Ashan compendium].
    Oxford : Osprey, 2012.
  29. Mazes for programmers : code your own twisty little passages / Buck, Jamis,
    Dallas : The Pragmatic Bookshelf, 2015.
  30. Bloodborne the Old Hunters : Collector's Edition Guide.
    [Allemagne?] : Future Press, [2015]
  31. Foundations of game engine development / Lengyel, Eric,
    Lincoln, California : Terathon Software LLC, 2016-
  32. Making it in IT / Critchley, Terry.
    Boca Raton : Taylor & Francis, [2017]
  33. Designing games : a guide to engineering experiences / Sylvester, Tynan,
    Sebastopol, CA : O'Reilly, [2013]
  34. Dishonored : the Dunwall archives
    Milwaukie, OR : Dark Horse Books, 2014.
  35. UDON's art of Capcom.
    Richmond Hill, Ont., Canada : Udon Entertainment Corp., 2014.
  36. Rise of the Tomb Raider : the official art book / McVittie, Andy,
    London : Titan Books, 2015.
  37. World of Warcraft tribute
    Richmond Hill, Ontario : UDON Entertainment Corp., 2013.
  38. The Art of Brütal Legend / Bukszpan, Daniel,
    San Rafael, California : Insight Editions, [2013]
  39. IWoz : computer geek to cult icon : how I invented the personal computer, co-founded Apple, and had fun doing it / Wozniak, Steve,
    New York : Norton, 2007.
  40. The art of Castlevania : lords of shadow / Robinson, Martin,
    London : Titan Books, 2014.
  41. Dragon's Dogma : official design works
    Richmond Hill, Ont. : Udon Entertainment, ©2012.
  42. Persona 4 : official design works : P4
    Richmond Hill, Ontario : Udon Entertainment Corp., [2012]
  43. The art of Wolfenstein : the new order
    Milwaukie, OR : Dark Horse Books, [2014]
  44. Resident evil 6 : graphical guide.
    London : Titan Books, 2015.
  45. Resident evil : revelations : official complete works
    London : Titan Books, 2015.
  46. The art of Uncharted 4 : a thief's end / Shamoon, Evan,
    Milwaukie, OR : Dark Horse Books, 2016.
  47. The art of Broken Age
    Milwaukie, OR : Dark Horse Books, 2016.
  48. The art of Mirror's edge catalyst
    Milwaukie, OR : Dark Horse Books, 2016.
  49. The art of Recore
    Milwaukie, OR : Dark Horse Books, 2016.
  50. The art of Deus Ex Universe / Jacques-Belletête, Jonathan,
    London : Titan Books, 2016.
  51. The art of Metal Gear Solid V.
    Milwaukie, OR : Dark Horse Books, 2016.
  52. The art of Battlefield 1
    New York, NY : Dark Horse Books, 2016.
  53. The art of Titanfall 2. / McVittie, Andy.
    Titan Books, 2016.
  54. The art of Gears of War 4.
    Dark Horse Comics, 2016.
  55. MMOs from the outside in : the massively-multiplayer online role-playing games of psychology, law, government, and real life / Bartle, Richard A.,
    [New York, NY] : Apress, [2016]
  56. MMOs from the inside out : the history, design, fun, and art of massively-multiplayer online role-playing games / Bartle, Richard A.,
    [Berkeley, CA] : Apress, [2016]
  57. Shigeru Miyamoto : Super Mario Bros., Donkey Kong, the Legend of Zelda / DeWinter, Jennifer.
    New York : Bloomsbury Academic, 2015.
  58. The art of the Uncharted trilogy
    Milwaukie, OR : Dark Horse Books, 2015.
  59. The art of Fable Legends / Robinson, Martin,
    London, United Kingdom : Titan Books, 2015.
  60. Killzone Visual Design : artbook
    [Lieu de publication non identifié] : Cook & Becker, [2015]
  61. Star Wars the Old Republic encyclopedia : the definitive guide to the epic conflict
    New York, N.Y. : DK Publishing, ©2012.
  62. The art of Tom Clancy's The division / McVittie, Andy,
    London : Titan Books, ©2016.
  63. Batman Arkham Knight / Owen, Michael,
    Indianapolis, IN : DK/Brady Games, a division of Penguin Group (USA), [2015]
  64. The art of Rocksteady's Batman : Arkham Asylum, Arkham City, Arkham Knight / Wallace, Daniel,
    New York, NY : Abrams, 2015.
  65. Art of asura. / Quantum Studio.
    [Place of publication not identified] : Basheer Graphic Books, 2016.
  66. The art of Alice : madness returns
    Milwaukie, Or. : Dark Horse Books, ©2011.
  67. The art of dead space / Robinson, Martin.
    London : Titan Books, 2013.
  68. Abstergo Entertainment employee handbook : case file 44412 : Arno Dorian / Golden, Christie.
    San Rafael, California : Insight Editions, 2014.
  69. Assassin's creed syndicate : official collector's edition guide / Bogenn, Tim,
    Indianapolis, IN : DK/Prima Games, a division of Penguin Random House, LLC, [2015]
  70. The art of Assassin's creed: syndicate / Davis, Paul
    London : Titan Books, 2015.
  71. The lost journal of Commodore Edward Thatch : the pyrate infamously known as Blackbeard / Golden, Christie.
    San Rafael, California : Insight Editions, 2014.
  72. The art of The evil within
    Milwaukie, OR : Dark Horse Books, 2014.
  73. The art of Watch Dogs / McVittie, Andy.
    London : Titan Books, 2013.
  74. The art of Assassin's Creed IV : Black flag / Davies, Paul,
    London : Titan Books, [2013]
  75. The art of Assassin's Creed III / McVittie, Andy.
    London : Titan Books, 2012.
  76. The art of Assassin's Creed Unity / Davies, Paul
    London : Titan Books, 2014.
  77. Physically based rendering : from theory to implementation / Pharr, Matt,
    Cambridge, MA : Elsevier/Morgan Kaufmann Publishers, [2017]
  78. Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more / Holmes, Marc Taro,
    Cincinnati, Ohio ; : Impact Books, 2016.
  79. Warcraft : behind the dark portal : inside the epic new film / Wallace, Daniel,
    New York : HarperDesign, [2016]
  80. Indie games : the complete introduction to indie gaming / Diver, Mike,
    London : LOM Art, an imprint of Michael O'Mara Books, Ltd., 2016.
  81. The 100 greatest console video games, 1977-1987 / Weiss, Brett,
    Atglen, PA : Schiffer Publishing, Ltd., [2014]
  82. The art of Halo 5 : guardians.
    London : Egmont UK Limited, 2015.
  83. The art of Fire emblem, awakening
    Milwaukie, Or. : Dark Horse Books, 2016.
  84. Racing the beam : the Atari Video computer system / Montfort, Nick.
    Cambridge, Mass. : MIT Press, ©2009.

Publications électroniques

  1. Pragmatic enterprise architecture : strategies to transform information systems in the era of big data / Luisi, James V.,
    Amsterdam : Elsevier/Morgan Kaufmann, [2014]
  2. Engineering distributed objects / Emmerich, Wolfgang
    Chichester : John Wiley & Sons, Ltd, [2000]
  3. Gamer psychology and behavior
    Switzerland : Springer, [2016]
  4. Retrogame archeology : exploring old computer games / Aycock, John Daniel,
    Switzerland : Springer, [2016]
  5. No-code video game development using Unity and PlayMaker / Kelley, Michael
    Boca Raton : CRC Press, Taylor & Francis Group, [2016]
  6. How video games impact players : the pitfalls and benefits of a gaming society / Rogers, Ryan,
    Lanham : Lexington Books, [2016]
  7. Building an RPG with Unreal 4.x : get to grips with building the foundations of an RPG using Unreal Engine 4.x / Santello, Steve,
    Birmingham : Packt Publishing, 2016.
  8. Metaheuristics
    Switzerland : Springer, [2016]
  9. Talking to artists, talking to programmers : how to get programmers and artists communicating / Despain, Wendy,
    Boca Raton : CRC Press, Taylor & Francis Group, [2017]
  10. Unity 3D and PlayMaker essentials : game development from concept to publishing / Miles, Jere,
    Boca Raton : CRC Press, Taylor & Francis Group, [2016]
  11. Game user experience evaluation
    Cham : Springer, [2015]
  12. Make a 2D arcade game in a weekend with Unity / Sumpter, Jodessiah,
    [Berkeley, California] : Apress, [2015]
  13. Next generation databases : NoSQL, NewSQL, and Big Data / Harrison, Guy,
    [Berkeley, California] : Apress, [2015]
  14. Temporal data mining / Mitsa, Theophano,
    Boca Raton : CRC Press, Taylor & Francis Group, [2010]
  15. Outlier analysis / Aggarwal, Charu C.,
    New York : Springer, [2013]
  16. Unity 5.x game AI programming cookbook : build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques / Palacios, Jorge,
    Birmingham : Packt Publishing, 2016.
  17. Unity AI game programming : leverage the power of Unity 5 to create stunningly life-like AI entities in your games! / Barrera, Ray,
    Birmingham : Packt Publishing, 2015.
  18. Computer animation : algorithms and techniques / Parent, Rick,
    Waltham, MA : Elsevier/Morgan Kaufmann, [2012]
  19. The game production handbook / Chandler, Heather Maxwell,
    Burlington, MA : Jones & Bartlett Learning, [2014]
  20. Introduction to machine learning / Alpaydin, Ethem,
    Cambridge, Massachusetts : The MIT Press, [2014]
  21. Handbook of Fourier Analysis & Its Applications. / Marks, Robert J.
    Oxford : Oxford University Press, USA, 2009.
  22. Data mining : practical machine learning tools and techniques / Witten, I. H.
    Cambridge, MA : Morgan Kaufmann, [2017]

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